Reviews Archive
Game: OutRun 2006: Coast 2 Coast (PS2) - By Tetsuo
"It's Coast 2 Coast's insistence on replaying stage after stage in pursuit of rankings and player points which unfortunately (and most unnecessarily) highlights the limited appeal of the game engine. The drifting is exposed as pre-determined and inflexible and sometimes prevents the player from attaining high ranking's due to a loss of speed."
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Feature: Nintendo GameCube: The Top Ten - By Tetsuo
A deceptively powerful machine with an enduring appeal, the GameCube has played host to a magnificent array of diverse titles as well as a healthy library of Nintendo's own in-house classics. Fointy Pinger dusts off the purple box and rediscovers the ten most significant and brilliant peices of software the machine has to offer.
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Game: Meteos (Nintendo DS) - By Tetsuo
"Some planets have low gravity, allowing for more multipliers, whereas others drop rocks quicker or certain patterns fling blocks into the sky easier than others. Choose the one you like best and rinse it for all it's worth, or switch to another and see if your tactics work as well on that planet as they did on the one before it."
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Feature: My life with Nintendogs! - By Tetsuo
I've been playing a fair bit of Nintendogs recently - it follows me everywhere. After seeing the features on the excellent Touch! website, I thought I'd rip it off and write up my very own (fairly tongue-in-cheek) Nintendogs diary! In it, you can get a pretty good idea of the features and fun you can experience in this bizzare Nintendo DS game.
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Game: Lumines (PSP) - By kea_
"The actual game itself is addictive, slightly confusing at first, but brilliant when you catch onto it...eventually like every other game you find yourself tottying up and getting high scores and super turbo combos."
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Feature: Nintendo DS vs. Sony PSP? - By Tetsuo
Sony finally dipped its finger into the UK handheld market last week, some nine months after the PlayStation Portable launched in Japan. Fointy Pinger casts a critical eye over Sony's "Portable Entertainment Revolution" and wonders what sort of success the system is likely to achieve in the UK after the hype has died down.
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Game: Killer7 (GameCube) - By Tetsuo
"Press a button to move, another to aim and a third to shoot. Soon though, you have counter attacks and special moves to worry about. The shooting parts form the majority of the gameplay, the running about bits just look cool. It's satisfying, but largely undemanding. As I mentioned, Killer7 is about a story, a visual and aural mind-fuck."
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Game: Metroid Prime (GameCube) - By Tetsuo
This is a review of Metroid Prime for the GameCube. I wrote this 500-word piece in 2003 as an example of a videogame review for a newspaper, but it was never published.
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Game: F-Zero: Maximum Velocity (GameBoy Advance) - By Tetsuo
This is a review of F-Zero: Maximum Velocity for the GameBoy Advance. I wrote this piece in 2001 as a personal example of a videogame review for a local newspaper.
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